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77 records match your query.
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Exporter v1.6
208 KB
Import / Export
Compiled / Description
14.08.2011

Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards.
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Importer v1.0
296 KB
Import / Export
Compiled / Description
11.08.2011

This plugin enables Max to import SMD files from Valve games. It offers the following import options:
- Import mesh
- Rebuild smoothing normals
- Import materials
- Import bones
- Use dummy for orphan bones
- Use dummy for end bones
- Attach mesh to bones
- Convert from left handed co-ordinate space
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Author / WWW Name / Download Plugin Type
TurnTool ApS TurnTool Exporter v2011.07.20
3.23 MB
Import / Export
Compiled / Description
20.07.2011

The TurnTool Exporter allows Max to export files in the TurnTool *.TNT file format. Modelling a 3D scene for realtime display with TurnTool is quite similar to using other tools for realtime 3D. Follow a few rules of thumb and you are ready to create fantastic realtime TurnTool content of your 3D artistry.

Content created with this plugin and the demo version of TurnTool has a logo printed across it, the registered version of TurnTool removes this.
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Author / WWW Name / Download Plugin Type
Yogurt3D Y3D Exporter v2.0
125 KB
Import / Export
Compiled / Description
01.07.2011

Enables Max to export *.Y3D (meshes) and *.YOA (animations) files from Max for use in the Yogurt3D Game Engine, a state of the art Actionscript 3.0 library for developing 3D applications on the Adobe Flash Platform.
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Author / WWW Name / Download Plugin Type
Digital Anvil CMP Exporter v0.1 beta
485 KB
Import / Export
Compiled / Description
02.06.2011

Exports models from Max to the file format used by Freelancer, a space trading and combat simulation game.
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Author / WWW Name / Download Plugin Type
Ivan Shishkin YAE Model Importer v1.0
269 KB
Import / Export
Compiled / Description
15.04.2011

This plugin allows you to import models from the Russian game You Are Empty into Max.
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Author / WWW Name / Download Plugin Type
Kerrax KrxImpExp v1.0 Build 20110413
1.83 MB
Import / Export
Compiled / Description
13.04.2011

KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world).
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Exporter v2.04
105 KB
Import / Export
Compiled / Description
11.02.2011

This is a modified version of the Valve SMD exporter which exports Half-Life 2 SMD's from Max. It supports Physique, Skin, and Bones Pro, as well as blending of vertices. Also included is a compiled version of the Valve VTA exporter used in creating facial animations using the morpher modifer.
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Author / WWW Name / Download Plugin Type
Neo][ GEOM Importer v1.0.1
273 KB
Import / Export
Compiled / Description
31.01.2011

This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds.
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Author / WWW Name / Download Plugin Type
Cannonfodder Half-Life 2 SMD Importer v0.1.3a
24 KB
Import / Export
Compiled / Description
12.01.2011

This plugin imports Half-Life 2 SMD's. It can load both reference and animation SMD's. It supports weights in the SMD file and will create a skin modifer for the reference model, it can also rebuild the smoothing groups from the vertex normals in the SMD file although this can take some time if the model is large.

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